This will not make any sense to anyone who has not played Tree Of Savior at all or read anything about it, however I will try to explain what it is I’m talking about. Tree Of Savior, like many other MMORPGs, has a skill system. I mentioned before how some of the classes have core skills that have ridiculously long cooldowns associated with them. What I failed to mention was that the damaging spells and skills appear to have no natural scaling whatsoever. While the main stats provide some improvement to the skills’ damage, they don’t appear to have as much of an impact as one would expect.
With my chronomancer for instance, I wanted to see if a different stat build would provide some sort of benefit in the sp regen department so I tried a more spirit heavy build and went with less intellige...Read More