I was lucky enough to receive an invite to the Heroes of the Storm Technical Alpha. I’ve played the game a bit so far and am looking forward to it going live. I normally don’t play much PvP gaming, preferring to take on the challenges of an AI rather than another person. There is allot of content in the game for players like me. Though most quests encourage PvP games, there is still a solid PvAI system in the game. So far I’ve played as Jim Raynor and Uther the most. Uther seems to be a fun style of play, especially when playing with other people. I’m not all that talented in the nuances of MOBA style games like this one, so being able to support the players that know what they are doing seems to work out better for the team. Uther can easily handle the AI portions of the map, and can strengthen the deadliness of any other nearby player by keeping them alive longer and dropping stuns frequently.
Overall, this game style is clumsy to me. I do not like having to level-up my character at the start of every single game. I understand that is part of the challenge of this genre, but it seems to me that there could be some systems in place that better help with this constant re-leveling. A character building template system that lets you plan out your build prior to the game starting. This way you have time to evaluate what skill path you like outside of the throws of combat. On the fly skill selection is tedious and trying to read and evaluate a new class while another player is crushing your lane or your running for your life is daunting. The current on the fly building system heavily favors those more experienced with their toon. I would like to be able to review the skill tree of my character and pre-select my chosen path prior to starting the match. This allows me to put more though into the build and how to approach playing it. Leaving the option to build on the fly as well for those more seasoned and ready for that style of play. That’s my first take on the game and its play style. I’ll post more as I consider it more.